If you do go the Essence Worm route, just spec MoM. Note that this tree is not the MoM version and assumes you aren't using Essence Worm. Deep Thoughts is great for additional mana. ![]() Survivalist is also a nice defensive node that's only 2 points extra if you need help with resistances. ![]() Optionally you can go for a second curse if you want to add Temp Chains to the build via Solstice Vigil. Gruthkul can be useful as you build your character up and is more defensive. Specifically, if the boss you're fighting is solo and doesn't spawn a lot of adds. Solaris can get special consideration for specific boss fights. Avoiding chained projectiles also makes your golem less dangerous to you. Physical damage reduction, movement speed, and some extra dodge/avoidance are all spectacular. Lunaris is an amazing "set it and forget it" choice here. Without top-end gear though, you'll probably find yourself struggling to break all of the Legion bosses with a single cast, so the extra damage and duration from Prolonged Pain is really nice while the league is still relatively new. ![]() Weave the Arcane would increase clear speed if you reach the point where you have more than enough DPS. Prolonged Pain's more multiplier should make up for the damage difference vs. Swift Killer gives more consistent frenzy charges and gets them for bosses, but I use Intuitive Leap and Overcharged to generate my charges. Almost 100% of folks take Ghost Dance and Escape Artist, but there's a reasonable case to be made for Swift Killer and Weave the Arcane too.
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